Factorio robot - Space Exploration is a mod for Factorio . If you are looking to start playing, check out the Getting Started page! Join us on Discord to discuss, report bugs, or get help. If you're looking for documentation on other Earendel mods they can be found on Earendel's Factorio Mods official wiki. Updating to Space Exploration v0.6.x.

 
1) all trains have 1 cargo cart. 2) main station near processing, unloads all of the cart into 4-6 chests. These chests distribute to processing or other storage. 3) many trains on the rails, going to different outposts, some filling iron, some copper, some both, some even coal or stone. So, other than restricting some of the unload chests via .... Is there a costco in kingman arizona

That's a good point about the round trips too. I just looked up the numbers and you would need your bots to Make 121,837 round trips PER MINUTE to satisfy a fully bot, 100 SPM base (which is not even a drop in the bucket when you are talking about robot speed techs in the 100's like this post is) and this is not including liquids.Worker Robots Custom Cargo Size. Allows you to set the default and technology bonus cargo size of the worker robots. Commissioned by Redotix99. Default worker robot cargo size is settable from 1 to 1000, same goes for the 3 researchable upgrades.Re: Console code for logisitic robot cargo capacity. by Tierre » Mon Oct 23, 2017 7:31 pm. I mistyped It was 0.14 and i somehow made it 0.45 O_O. But thanks - i forgot that s in robots and now it works. 3 posts • Page 1 of 1.Guide for UPS-Optimized Mega-Base. This post provides details on how to create a UPS-optimized mega-base. If you have not played a normal, bug-enabled factorio victory, I recommend you do so first. To give some background, I tried transforming my first, zero-bots, bug-enabled, victory base into a mega-base. On my mid-end computer, this reduced ...The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes ...The maximum number of active Destroyer robots is limited by the follower robot count (research). While using follower robots, the number of robots in use will be visible in an icon to the right of the quick-bar. Hovering over the icon with the cursor will show the types of robots and the currently researched maximum. History. 0.12.9: Graphics ...In vanilla robot speed increases in cost exponentially, so worker robot speed 60 would cost 18,014,398,509,481,984,000 science packs of each colour (expect black) which means you would have had to leave your base running for 11,424,656,589 years to research upto lv 59 that is nearly the age of the universe. I think this is unlikely as they only ...Robot Rush Starter Base. Hey everyone! I've created a "robot rush" starter base that gets you from a fresh savegame to construction robots relatively quickly, but more importantly allows you to be lazy. It includes advanced oil processing and the first 3 sciences (edit: plus military), as well as a mall (loosely based on the mall from Nilaus ... Factorio version: 0.14 - 1.1. Downloaded by: 13.1K users. Craft new mining robots which can be used in Robot Mining Sites to mine resources for you. Every Mining Site is a passive provider chest and contains additional entities with it: - Controller: a lamp which can control whether the mining should be enabled or not. Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints. Find blueprints for the video game Factorio. ... 4 favorites Flying robot frame - Szkielet latającego robota. Automatyzacja, Jak działa, schemat budowy. 12 favorites Grenade - Granat. Automatyzacja, Jak ...Pyanodons High Tech. Pyanodons High Tech is a mod for Factorio which rebuilds all three tiers of circuit production by adding realistic materials such as diodes, transistors, and inductors. Also adds the extremely expensive and complicated intelligent unit used to craft futurist machinery such as fusion robots and the quantum computer.Adds 2 more roboports with increased charging slots, robot slots and range.Factorio version: 0.14. Downloaded by: 13 users. Bots are collect from roboports to the Robot Recaller Chest. Good for upgrading bots. Should work with all modded bots and roboports, as long as their modder didn't change the internal name of those entities. Just build a Robot Recaller Chest and set one of its request slots to any kind of ...Re: Canceling deconstruction. by daniel34 » Wed Dec 14, 2016 10:15 pm. SpaceMuffins wrote: Is it possible to cancel the deconstruction planner. Yes. Hold the shift key while using the deconstruction planner. This will cancel all deconstruction orders in the area you selected. quick links: log file | graphical issues | wiki.All the rest then hover over the requester chest failing to deliver. Worse if it is only one chest that is below average. Now all 100k robots go to that one chest. Obviously you don't have so many logistic robots. But the problem remains I think. Whatever chest is below the average gets all the logistic robots. It then gets hugely more than the ...Bots for short-medium range and trains for long range is the ultimate logistics strategy. The main advantage of belts is they are really cheap compared with bots, especially the bot upgrades and the bot charging requirements can be considered to be significant expenses. But if you're willing to pay the price for bots they're basically better.Easiest way to disable robot attrition: - Close Factorio if it's open. - Open C:\Users\<User>\AppData\Roaming\Factorio\mods\robot_attrition_x.x.xx.zip. - Remove Control.lua. Updating the mod recreates the file. Reply. 19 votes, 21 comments. I'm playing Space Exploration with a friend and we've gotten pretty far into the game, just starting on ...This mod changes the following: Energy consumption of utility robots and roboports is decreased to 40%. Inventory slots of all logistic chests are increased from 48 to 49. Unlocks and modifies recipes at the start of the game: Flying robot frame recipe: 3 electronic circuits. 20 iron sticks. 10 copper plates. 4 iron gear wheels.This mod changes the following: Energy consumption of utility robots and roboports is decreased to 40%. Inventory slots of all logistic chests are increased from 48 to 49. Unlocks and modifies recipes at the start of the game: Flying robot frame recipe: 3 electronic circuits. 20 iron sticks. 10 copper plates. 4 iron gear wheels.Roboports act as the home of idle bots and also wirelessly coordinate bot activity in their coverage area, displayed when you are placing them. Roboports placed close enough to one another automatically connect together, creating larger areas where the bots all cooperate on any tasks.by Nexela. Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground. 2 years ago. 0.14 - 1.1. 169K. source code. Information. Changelog.Anyone got a blueprint for a small simple early game robot production? I reached the stage where you can get into robots. Im looking for a beginner blueprint that constructs construction robots and logistic bots, and maybe robo ports. It doesnt need perfect ratios or anything, I just want to get going. Nilaus has a video on that subject in his ...The biggest differences are that the Angel logi bots carry 100 items each, the angels bots are slow, but don't need lubricant to build, and the angels buildings are weak, but are available pre-oil. The top-tier of Bobs bots don't need charging, but they take a fusion reactor each to build.Re: Robots fill far away storage chests? by twepy » Tue Mar 22, 2016 9:13 pm. A fairly simple solution is to separate the base in several standalone roboport zones instead of having one big connected roboport zone and use belts to distribute items to the different zones and have the bots in that zone distribute to the buildings within that zone.© 2024 Google LLC. Today's tutorial is all about construction robots. I cover personal robots and the equipment required, robots in a static network, the use of blueprints, an...Re: Logistic robots get stuck in circle around roboports. by Zavian » Sun Mar 31, 2019 5:36 am. They are queued up waiting to charge. (As a quick fix, you can add more roboports, meaning more places to charge, but as a general rule, you need to design high volume bot based production to minimise the number of items carried (eg direct insert ...Navigate to the Factorio folder and then into Mods. 4: In the mods folder, look for Robot Attrition and open it (it'll be a .zip folder) 5: In there will be a single folder, Robot Attrition, open that and search for control.lue. 6: Once you find this, right click and click edit (or simply open with a text editor) The Flying robot frame is a high-end component used to build logistic and construction robots . Note that while the frame itself can be built by hand, many of its components and subcomponents cannot. Batteries require a chemical plant, and electric engine units use lubricant (from another chemical plant) and engine units (which require ... Factorio version: 0.15 - 1.1 Downloaded by: 80.0K users. Adds technology to increase the battery size of all construction and logistic robots Terms of ...Feb 22, 2023 · https://discord.gg/vsmAb3shttps://www.twitch.tv/bokusa Your mall should insert in red. Blue is wireless belts, ask for any item (s) and the bots will deliver, you can copy paste recipes from assemblers to blue chests for a wireless mall. Put blue anywhere you need few and rare items, or more if you desire. Those 3 are used most but green and purple have some uses.Ever want to automate -- and limit -- the number of robots going into your logistics system? Here, I use simple circuit conditions to set it up!Factorio Gui...medium-electric-pole. Bot-Mall. assembling-machine-3. Details. Not optimized for performance whatsoever. Makes everything except barreled liquids. I adjusted the passive provider chests to provide more than enough, but you can adjust to your liking. Each column is organized based on the 4 sections (Logistics, Production, Intermediate Products ...Factorio version: 1.1. Downloaded by: 4.50K users. Adds a basic construction and logistics bot, along with a basic roboport, personal roboport, passive provider, and storage chest for early game (logistics and roboport configurable). As well as optionally rebalancing robot speed (faster initially, but smaller upgrades).As far as repair packs go, all you need to do is have 1 provider chest within the network, and robots will automaticallygrab a pack and repair stuff. (You don't need to feed them into roboports). #2. LithoBreak Dec 4, 2016 @ 4:53pm. they will do a job anywhere in your base (if this place is connected to the network of course) and then when they ...Construction robotics (research) Construction robotics unlocks construction robots which can be used to construct and deconstruct entities, and will automatically repair any damage when repair packs are supplied to them. After researching this technology, entities that are destroyed (for example by enemies) will leave behind ghosts.Release Date: November 2019. Platform: Windows. Automation Empire is a growing game. The developers made it for fans of games like Factorio, but despite its name, the automation systems are much simpler. This is a simulation and management game focusing on expanding a factory and making it as efficient as possible.Oct 18, 2017 ... This Factorio 0.15 Mod Spotlight covers the Atomic Robots mod. It adds in special Logistic and Construction robots that require Uranium Fuel ...Scenario: You want to build and maintain a new factory part within a new robot network, only connected to your mall by rail. User view: The loading station at the mall has to be built once. After that it looks like this: Build the unloading station at a new location. Stamp down blueprints on your new construction site.To access Factorio's console, all you have to do is hit the "/" key while in-world. If this doesn't work, you can check (or assign) which key to press by opening the menu and navigating to Settings->Controls->Basic Interaction->Toggle chat (and Lua console). For a list of basic commands, simply type " /help " into the console, and you'll be ...https://discord.gg/vsmAb3shttps://www.twitch.tv/bokusaRobot automatic upgrading. by factoriouzr » Fri Jan 08, 2016 12:16 pm. It would be nice to avoid the manual labour of upgrading your factory to better belts, factories etc to have construction robots automatically upgrade belts and factories to the best one available once you have enough of the new belts etc. The way this would work:Have 100 combat robots or more following you. These are the throwable capsules and not the constructor/logistics robots. The cheapest option is the defender capsule. To get 100 robots at once you need to have the robot follower tech at level 11. This requires multiple rocket launches to get enough space science packs.Today's tutorial is all about construction robots. I cover personal robots and the equipment required, robots in a static network, the use of blueprints, an...Inserters. For the common yellow electrical inserter, see Inserter. Inserters are devices which are used to move items over short distances. When placed, they have a fixed direction. They can move items from behind and place them in front of them. By doing this, they can move items from one transport belt to another, but also extract items from ...Yes that's how it works. The repair pack storage in the roboport is where the bots put it back when they're done. It's also slightly faster since it saves the bot a trip. 5. Reply. true. Factorio version: 0.14 - 1.1. Downloaded by: 13.1K users. Craft new mining robots which can be used in Robot Mining Sites to mine resources for you. Every Mining Site is a passive provider chest and contains additional entities with it: - Controller: a lamp which can control whether the mining should be enabled or not. Robot Army. Manufacture and deploy automated robot soldiers to attack your foes and defend your factory! This is a Factorio Mod based around the need of many players to have a way to wage glorious automated war on the biters - or other players if playing a PvP mod/scenario. The concept is simple - manufacture droid soldiers, and insert them ...To access Factorio's console, all you have to do is hit the "/" key while in-world. If this doesn't work, you can check (or assign) which key to press by opening the menu and navigating to Settings->Controls->Basic Interaction->Toggle chat (and Lua console). For a list of basic commands, simply type " /help " into the console, and you'll be ...I've tried a quite a few of the starter robot mods--mods that give you some kind of construction robots and/or other ability to construct from blueprints in the beginning stages of the game, long before robots are usually unlocked. Criteria to think about Works as intended/logically. (I've tried some that do dumb or unproductive things.)0.4.2. A small mod that adds in more robot speed, robot carrying capacity, logistic trash slots and character logistics technologies. Adds 5 additional technologies for Robot Speed up to 10 and modifies previous techs so there is a 20% increase for every tech researched. Adds 6 additional technologies for Robot Carrying Capacity, up to 9.Factorio: How to Make A Logistics Network (& Automate Building) By Rain Heffner. Published Jan 30, 2021. If automating production wasn't crazy enough, Factorio …Logistic robot. Logistic robots are autonomous floating devices capable of transporting resources in a logistic network. They are one of two types of floating robotic devices, the other being construction robots . The basic movement speed of logistic robots is 0.05 tiles/tick (3 tiles per second) when they have enough power.Mod that adds a new small tower that can recharge robots, though they can't dock with it.In the rapidly evolving field of robotics, Cartesian robotics has emerged as a powerful solution for automation in various industries. This article explores the advancements made i...Roboports act as the home of idle bots and also wirelessly coordinate bot activity in their coverage area, displayed when you are placing them. Roboports placed close enough to one another automatically connect together, creating larger areas where the bots all cooperate on any tasks.Ammo turrets are the first defence weapon. At that time you don't have logistic bots. That will come much, much later. You can built the first gun turrets with or before the first red potion factory! While logistics is only available, after you built the first blue-potion factory. Between that area minimum of 1-4 hours of game.The maximum number of active Destroyer robots is limited by the follower robot count (research). While using follower robots, the number of robots in use will be visible in an icon to the right of the quick-bar. Hovering over the icon with the cursor will show the types of robots and the currently researched maximum. History. 0.12.9: Graphics ...The active provider chest is a large advanced storage item that is part of the logistic network. Logistic robots will pick up items from this chest to move them to requester chests, buffer chests, the player, or storage chests. Logistic robots will actively attempt to move all items within an active provider chest to storage chests when there are no other tasks available.Robot Operating System (ROS) is a popular framework that enables developers to build powerful and complex robotics applications. Whether you are a beginner or an experienced develo...3. (Also before the robots deliver the goods) You leave the 'delivery'-zone of your roboport. 4. You will now see a yellow warning regarding network capacity is not sufficient. 5. Re-enter the 'delivery'-zone of your roboport Expected results: Robots en-route will continue to deliver the goods Actual results:Factorio Prints. This is a site to share blueprints for the game Factorio.. Blueprints can be exported from the game using the in-game blueprint manager. [Video Tutorial]There is also limited support for the 0.14 blueprint mods Blueprint String, Foreman, and Killkrog's Blueprint ManagerFactorio version: 0.15 - 1.1. Downloaded by: 35.1K users. The Robocharger is a 2x2 entity that offers a charging post for robots by fashioning a tesla coil on top of an electric pole. The Robocharger connects to other roboports if it is within their logistics area. It does not have a logistics area or construction area itself and can not hold ...Construction bots lagging. by jape3 » Sun Jan 03, 2021 9:33 am. With the latest game we've run into a problem with construction bots. The big map is basically covered with roboport grid and is a single robot network. About 30k idle construction bots at this time. Last time playing I placed a few dozen solar panel / accumulator grid blueprints ...Robot automatic upgrading. by factoriouzr » Fri Jan 08, 2016 12:16 pm. It would be nice to avoid the manual labour of upgrading your factory to better belts, factories etc to have construction robots automatically upgrade belts and factories to the best one available once you have enough of the new belts etc. The way this would work:google cant seem to find it :) just not sure what command i need on top of logistic-robot-speed. 3 Share. Sort by: Add a Comment. sikian. • 7 yr. ago. /c game.player.force.worker_robots_speed_modifier = 5. You can set that number to whatever you feel you need.As long as it's withing the extended range of your network, construction robots are the ones that handle that part. They will need repair packs to be present in your logistics storage to repair and to replace whatever was completely broken they need the same things (for example walls in a logistics chest to replace broken walls). #2.Factorio version: 1.1. Downloaded by: 4.50K users. Adds a basic construction and logistics bot, along with a basic roboport, personal roboport, passive provider, and storage chest for early game (logistics and roboport configurable). As well as optionally rebalancing robot speed (faster initially, but smaller upgrades).Blueprints are items that contain building layouts. Blueprints are used to 'copy & paste' parts of a factory. Built areas can be selected for inclusion in a blueprint. When a blueprint is placed, a ghost of the layout appears on the ground. This can be used as a guide for manually placing factory pieces, or, more commonly, handed over to construction robots for automated completion.Re: Prevent bots from building ghost elements. by DaveMcW » Fri Jun 04, 2021 7:13 pm. There is a button to turn off your personal roboport. To turn off other roboports, you have to deconstruct them. Or do your planning outside the construction zone. Tech Tree. Tagarnak. Burner Inserter. Posts: 5.The robots once constructed are placed into a filtered storage chest, then put into a roboport to be used in your network. The inserters taking bots out of the robot assemblers are programmed to keep putting robots from assemblers into the storage chests if there are no available bots of that type on the network.There are a few reasons why bots may seemingly not obey the player: 1) A robot is already en route. In the battle between "player roboport vs. base robo network" if your bots aren't the first ones out then it means bots are being summoned from base. If the bots are travelling long distance it can take a while. If the bots have to cross an empty ...FACTORIO MASTER CLASS This series of Tutorials and How To Guides help you become a better Factorio Engineer Each video serves as a beginner's guide but also ...Release Date: November 2019. Platform: Windows. Automation Empire is a growing game. The developers made it for fans of games like Factorio, but despite its name, the automation systems are much simpler. This is a simulation and management game focusing on expanding a factory and making it as efficient as possible.Re: Canceling deconstruction. by daniel34 » Wed Dec 14, 2016 10:15 pm. SpaceMuffins wrote: Is it possible to cancel the deconstruction planner. Yes. Hold the shift key while using the deconstruction planner. This will cancel all deconstruction orders in the area you selected. quick links: log file | graphical issues | wiki.Anyone got a blueprint for a small simple early game robot production? Question. I reached the stage where you can get into robots. Im looking for a beginner blueprint that constructs construction robots and logistic bots, and maybe robo ports. It doesnt need perfect ratios or anything, I just want to get going. 17.AAI Containers & Warehouses. by Earendel. A set of containers in the Factorio style with multiple options for inventory sizes. Chest 1x1, Strongbox 2x2, Storehouse 4x4, and Warehouse 6x6. Logistic and non-logistic variants of all. Container colour uses masks so other mods can modify the tint (for colour blindness etc).Factorio version: 0.14 - 1.1. Downloaded by: 127K users. Title: AAI Vehicles: Chaingunner. Short Description: The Chaingunner vehicle is essentially a Gun Turret on tracks. Turret creep has never been easier. Can be automated with AAI Programmable Vehicles mod. Name: aai-vehicles-chaingunner.Description. A compact supply mall, produces almost everything (includes barrels for flamethrower turrets and acid for uranium mining), contains a speedy assembling machine for building any product by requester chest, needs raw resources, used and tested by me in dozen games. It does not produce: Middle plan is to build green factories, after ...Today's tutorial is all about construction robots. I cover personal robots and the equipment required, robots in a static network, the use of blueprints, an...Navigate to the Factorio folder and then into Mods. 4: In the mods folder, look for Robot Attrition and open it (it'll be a .zip folder) 5: In there will be a single folder, Robot Attrition, open that and search for control.lue. 6: Once you find this, right click and click edit (or simply open with a text editor)Oct 18, 2017 ... This Factorio 0.15 Mod Spotlight covers the Atomic Robots mod. It adds in special Logistic and Construction robots that require Uranium Fuel ...Small Robots - Just make the robots a bit smaller. by Pi-C. Change the size of logistic, construction, and combat bots! You can scale vanilla and modded bots between 50% and 250% of their original size. This mod is the perfect complement for "miniMAXIme: Character scaler and selector". Tweaks.medium-electric-pole. Bot-Mall. assembling-machine-3. Details. Not optimized for performance whatsoever. Makes everything except barreled liquids. I adjusted the passive provider chests to provide more than enough, but you can adjust to your liking. Each column is organized based on the 4 sections (Logistics, Production, Intermediate Products ...Robot Battery Research. by Klonan. This mod adds research to increase the robot battery size. Content. 3 years ago. 0.15 - 1.1. 80.0K. Logistic network. Download.Follower robot count (research) increases the maximum number of follower robots that can follow the player at any point in time. This limit counts for Defenders and Destroyers. Distractors do not count against the follower limit.. Remember that the cumulative effect starts with 10 due to researching defender (research) giving +4 to max followers.

tl;dr: Make a second hotkey to force blueprint placement (like Shift-Left mouse button), marking buildings for deconstruction in addition to trees and rocks. Candidate keybinds: Shift-Right mouse button (Probably too easy to mis-click, but neatly combines "Right click to mine/remove" with "Shift to force blueprint placement"); Ctrl-Shift-Click (Uses an extra modifier key for safety, while .... Ninja air fryer max xl accessories

factorio robot

Increases the amount of items logistic robots and construction robots can transport at once. It is directly related to inserter item stack size bonus and behaves in the same way. When one item is missing to complete the requested amount then the bot will take more than needed to complete the request. Technology. Cost. Effects. Cumulative. effect.Aug 5, 2021 · FACTORIO MASTER CLASS This series of Tutorials and How To Guides help you become a better Factorio Engineer Each video serves as a beginner's guide but also ... Logistic robotics unlocks the capability to construct roboports, logistic robots, passive provider chests and storage chests. Additionally, this technology unlocks character logistic request slots, character auto trash filters and character logistic trash slots, which allows the player to automate delivery and removal of items from the character inventory.Example: 50 bots working in the area, 10 parked => 50 / 60 (working plus parked) = 83 % usage. Logistic-Area-Usage-Statistic: All roboports of an area make an usage statistic over all their usage. Example: If there are 2 roboports, one with 83% usage, the other with 17%, the total usage of the logistic area is 50%.Well, this base is a 1,300 SPM mega base that only inputs raw ingredients. This base will build itself. all you have to do is build the supply train depository and the trains / robots will do the rest. When you are done, simply delete supply boxes, and the robo-ports, and the base will pack up and recycle all the left over entities and robots.Nuclear Robots. This is a forked version of the Fusion Robots Mod by MindMix. Special thanks for letting me use his code. Description: With a modified Radioisotope thermoelectric generator (RTG) and special superconductors, these flying reactors with robot arms perform the same tasks as conventional robots but without needing to recharge. The risks with the RTG always near critical mass to ...Robot Replacer. by Peppe. Utility mod to help replace/upgrade bots within a network. Bots in the replacer provider chest are released to the network when a bot of the same type, but different name is found in a roboport. The bots that do not match the provider are removed from the roboport and placed in the logistics storage network.Robot Mining Site_v2. by gamerred. Adds mining robots and a robot mining site which can be configured to mine nearby resources. Content. 2 years ago. 1.1. 1.89K. Logistics. Download.In today’s fast-paced business world, companies are constantly looking for ways to streamline processes and increase efficiency. One popular solution that has gained traction in re...Re: Circuit network on roboport, help needed. by Bart » Sun Dec 18, 2016 2:51 pm. Wow, I got the problem solved. Somehow, my setup seemed to work with the logistic drones. No idea why. So I copy-pasted the inserter settings to the construction-drone-inserter, and now that one works too. The construction-drone-inserter was copy-pasted by the ...Community-run subreddit for the game Factorio made by Wube Software. Members Online Forced Spaghetti: Launched a rocket on the Custom Terrain Generation mod's "pink noise (good luck...)" setting, without landfill, long inserters, belt upgrades, or cliff explosivesAAI Containers & Warehouses. by Earendel. A set of containers in the Factorio style with multiple options for inventory sizes. Chest 1x1, Strongbox 2x2, Storehouse 4x4, and Warehouse 6x6. Logistic and non-logistic variants of all. Container colour uses masks so other mods can modify the tint (for colour blindness etc).Construction bots lagging. by jape3 » Sun Jan 03, 2021 9:33 am. With the latest game we've run into a problem with construction bots. The big map is basically covered with roboport grid and is a single robot network. About 30k idle construction bots at this time. Last time playing I placed a few dozen solar panel / accumulator grid blueprints ...Well, this base is a 1,300 SPM mega base that only inputs raw ingredients. This base will build itself. all you have to do is build the supply train depository and the trains / robots will do the rest. When you are done, simply delete supply boxes, and the robo-ports, and the base will pack up and recycle all the left over entities and robots.by Nexela. Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground. 2 years ago. 0.14 - 1.1. 169K. source code. Information. Changelog.In Factorio 1.1, the game keeps a list of all idle robots, including those hiding away in roboports, and when a task needs to be taken care of, it selects the nearest idle robot from that list.You will also find the blueprint book of the base and a 'stable state' (i.e. 60 FPS no robots flying around) save of the map below. I appologies if I did not post in the right forum section. I mostly want to showcase my base but I am very talkative and did no resist the desire to tell my story. Backstory. Experience.Robot Replacer. by Peppe. Utility mod to help replace/upgrade bots within a network. Bots in the replacer provider chest are released to the network when a bot of the same type, but different name is found in a roboport. The bots that do not match the provider are removed from the roboport and placed in the logistics storage network.AAI Containers & Warehouses. by Earendel. A set of containers in the Factorio style with multiple options for inventory sizes. Chest 1x1, Strongbox 2x2, Storehouse 4x4, and Warehouse 6x6. Logistic and non-logistic variants of all. Container colour uses masks so other mods can modify the tint (for colour blindness etc)..

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